Pokered Save Editor 2
A desktop save-file editor for Pokémon Red & Blue, built in Qt 6 (C++/QML): byte-exact save read/write, full team/box/item/randomiser editing, and an in-game font keyboard.
One front door to the projects: an index of what's being built, a documentation library covering each project and the engineering standards behind them, and a running log of what changes.
Open-source software, each with its own documentation and releases.
A desktop save-file editor for Pokémon Red & Blue, built in Qt 6 (C++/QML): byte-exact save read/write, full team/box/item/randomiser editing, and an in-game font keyboard.
The predecessor to Pokered Save Editor 2 — a complete, stable save-file editor for Pokémon Red & Blue, built with Electron, Angular, and TypeScript. The recommended working tool until the Qt 6 rewrite reaches parity.
A JavaScript prompt generator for Stable Diffusion — controllable prompt generation, a web UI, and one-click image-to-animation export.
How the projects fit together, the shared engineering standards, and an entry point into each one — all on this site.
Round-ups of what changed across the projects.
A new linting layer catches a percent bug that had been silently rounding to zero, and the test suite grows past asserting valu...
Vitest and Playwright land, then a long-stalled CI pipeline is unbroken so the stable branch can move again.
The launch of the project hub and documentation library, and how it's organised.
Designing and building DPL — a Markdown-like language for the generators — and making a new v3 catalog the default.